James Roha
James Roha
Environment Artist | Hyperdense Games
Los Angeles, United States

Summary

Environment Artist | World Builder | Technical Artist

I create atmospheric game environments that merge strong visual storytelling with optimized technical execution. Specializing in stylized and semi-realistic environments, I bring concepts from initial blockout to shipped product.
Currently: Developing environments for Dreamless Kingdom (Steam), focusing on environmental narrative and modular kit design.

Core Skills:
Environment art and level design in Unreal Engine 5 (5+ years)
Procedural material creation in Substance Designer/Painter
Modular kit-based environment construction
Lighting design for mood and gameplay clarity
3D modeling and texturing (Blender, Maya, ZBrush)
Physical production integration (3D printing, CNC milling)

Production Experience:
Shipped playable demo on Steam with fully realized environments
Created virtual environments for a range of short-film and installation projects
Developed multiple complete environment sets from concept to implementation
Collaborated with musicians and narrative designers on environmental storytelling

Work Style:
I thrive on rapid iteration and clear technical constraints. Comfortable working from concept art, reference boards, or written briefs. Experienced in both solo development and collaborative pipelines.

Available for: Contract environment art, level design, technical art consulting, and rapid prototyping.

Software: Unreal Engine 5 | Unity | Blender | Substance Suite | Photoshop | Perforce/Git

Resume PDF

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Skills

Concept ArtArchitectural DesignEnvironment DesignWorld Building

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Blender
Blender
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Productions

    • Movie
      Emissary
    • Year
      2024
    • Role
      Matte Painter
    • Company
      Liam Young
    • Movie
      Lilith Aeon
    • Year
      2022
    • Role
      Concept Artist, Environment Artist, Video Production
    • Company
      Aoi and Esteban Productions
    • Video Game
      Aku Miami
    • Year
      2021
    • Role
      Environment Artist/ Unreal Cinematic Artist
    • Company
      Aku Productions

Experience

  • Creative Director at Hyperdense
    Los Angeles
    August 2021 - Present

    Hyperdense is a game studio specializing in immersive experience design, bringing game/ environmental experiences to real life using contemporary technologies.

  • Lecturer at The University of Tennessee
    Knoxville, US
    August 2023 - Present

    Design lecturer/ studio professor

  • Lecturer at Chulalongkorn University
    Bangkok, Thailand
    July 2021 - July 2023

    Design Lecturer/ Studio Professor