Environment Artist | World Builder | Technical Artist
I create atmospheric game environments that merge strong visual storytelling with optimized technical execution. Specializing in stylized and semi-realistic environments, I bring concepts from initial blockout to shipped product.
Currently: Developing environments for Dreamless Kingdom (Steam), focusing on environmental narrative and modular kit design.
Core Skills:
Environment art and level design in Unreal Engine 5 (5+ years)
Procedural material creation in Substance Designer/Painter
Modular kit-based environment construction
Lighting design for mood and gameplay clarity
3D modeling and texturing (Blender, Maya, ZBrush)
Physical production integration (3D printing, CNC milling)
Production Experience:
Shipped playable demo on Steam with fully realized environments
Created virtual environments for a range of short-film and installation projects
Developed multiple complete environment sets from concept to implementation
Collaborated with musicians and narrative designers on environmental storytelling
Work Style:
I thrive on rapid iteration and clear technical constraints. Comfortable working from concept art, reference boards, or written briefs. Experienced in both solo development and collaborative pipelines.
Available for: Contract environment art, level design, technical art consulting, and rapid prototyping.
Software: Unreal Engine 5 | Unity | Blender | Substance Suite | Photoshop | Perforce/Git
Hyperdense is a game studio specializing in immersive experience design, bringing game/ environmental experiences to real life using contemporary technologies.
Design lecturer/ studio professor
Design Lecturer/ Studio Professor